Seriously good graphics and game mechanics, but the execution is kind of bad. See all those instructions in your author comments? Those should be in the game. Either as a tutorial, or as a gradual work up in the difficulty curve.
The capacitor room has way too much influence on the rest of the facility. The moment it blows, repairing it is impossible. Your assistant implies that it is doable, but you literally have 0 cooling and 0 idea what is going on at that point. The game is unbalanced by this caveat.
The other thing is the satellite management. With no satellites, you have only two cities, I believe, which you can hit. Then with two satellites the game is suddenly very very easy. Basically, the difficulty is curved in a strange way where the beginning of the game is nigh on impossible, especially for a new player, and the endgame is comparatively a breeze.
It's certainly playable, but I question if the balance was intentional or if there were severe issues with balancing that were ignored due to time constraints. The graphics for the game, and again, the mechanics were well done, but it's put together in a package that is as explosive as the reactor in the game. I really want to see this game out, but rebalanced to be more newbie-friendly, especially at the very beginning, and challenging maybe later on.
(I replayed the game multiple times to test out how the valve system worked and what was optimal...short of me missing something really obvious, I found the beginning to always be more frustrating than the midgame, and simple mistakes ended the game for me)
3/5.